![]() ![]() Select the appropriate Mac OS option in the Platform settings section of the Inspector window: Plugin importer settings for C++ filesīecause the functions are linked together with generated C++ code, there is no separate DLL to _P/Invoke into. If you configure the C++ files to be compatible with macOS Player, Unity compiles them together with C++ code that gets generated from managed assemblies. These C++ files will act as plugins within the Plugin Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. Universal Windows Platform, however, supports only two. ![]() Unity supports three different scripting backends depending on target platform: Mono. More info See in Glossary scripting backend A framework that powers scripting in Unity. You can add C++ (.cpp) code files directly into a Unity Project when using the IL2CPP A Unity-developed scripting back-end which you can use as an alternative to Mono when building projects for some platforms.
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